RULES:

Official rulebook

QPL matches will be played according to USQ Rulebook 10 with QuidditchUK Amendments and the following QPL amendments. Information on registering interest as an official, and certification, will be released shortly.

Revised seeker floor and snitch handicaps

The snitch will be released at 19 minutes of game time. The seekers will be released at 20 minutes of game time. Snitch handicaps will be called at 25, 30 and 35 minutes. The handicaps themselves are unchanged from the rules adopted by QuidditchUK from USQ Rulebook 10.

Game time cap

Game time will be capped at 45 minutes. The timekeeper will warn the head referee at 40 minutes, who will announce this to both teams. If the snitch is not caught, the team that is leading on quaffle points wins the game.

Backcourt violation

Once the quaffle has been advanced by a team outside their keeper-zone, if the ball is carried or propelled by any player on the same team back into their own keeper-zone, this results in a turnover of quaffle possession with the following clarifications:

  • The backcourt violation call is made at the time the quaffle carrier steps into the keeper-zone, or a quaffle reaches its destination in the keeper-zone (touching the ground or touching a player of the same team)
  • Legal contact (e.g. tackle/push/stiffarm) that pushes a quaffle carrier back into their own keeper-zone results in a violation and quaffle turnover
  • A beater from the same team propelling a loose quaffle into their own keeper-zone with a bludger will result in a violation
  • Brooms down is called on a backcourt violation call. The quaffle is turned over to the quaffle player nearest to the player who last contacted the quaffle before the quaffle entered the keeper-zone. The player who commits the violation remains on broom.
  • Shot attempts by a team that cross their own keeper-zone line are not backcourt violations.

Timeouts

Timeouts are stoppages in play and game time.

  • Each team receives one, one-minute timeout per game.
  • Timeouts may only be called before the snitch is released (19 minutes).
  • The timeout may be requested by the on-pitch keeper, the speaking captain or the designated coach only.
  • The timeout may only be requested by the keeper, in their own keeper zone, with possession of the quaffle, and with immunity.
  • On receiving the request, the head referee stops play. The head referee may delay stopping to allow active beater play to resolve.
  • After checking with the scorers table, the head referee announces the game time and score. The timeout lasts one minute, starting from this announcement.
  • At the end of the minute, the referee signals the end of the timeout with one whistle.
  • Penalty – Blue card – Any illegal attempt to call a timeout or refusal to end the timeout when the referee instructs players to return to their brooms and the sub box will result in the speaking captain of the team at fault receiving a blue card.
  • No substitutions may be made during the timeout.

Championship fixture rosters

Although teams will have to select a roster of 21 from their 30 players for each divisional fixture, all 30 players can attend the Championship fixture with their teams. Teams will then select 21 players from this for each game, rather than for the fixture as a whole. This will enable all players to experience the excitement of the Quidditch Premier League Championship.

POLICIES:

Payment of Officials:

Officials will be paid in accordance with QUK’s Referee Qualification Procedure.
Please check the document to see what level you expect to be at by the summer.

Head Referees at Levels 1/2 will be paid £8 per game.
Head Referees at Levels 3/4 will be paid £4 per game.
Assistant Referees at Levels 1/2 will be paid £4 per game.
Assistant Referees at Levels 3/4 will be paid £2 per game.
Snitch Referees at Levels 1/2 will be paid £4 per game.
Snitch Referees at Levels 3/4 will be paid £2 per game.
Snitches will be paid £3 per game regardless of official qualifications or lack thereof.

Tiebreakers:

  1. Stage of elimination from the tournament (where applicable).
  2. Number of wins throughout the event.
  3. Point differential (PD) throughout the event, with a maximum of 120 PD able to be accumulated from any single game.
  4. Head to head results throughout the event (where applicable).
  5. Number of positive non-SWIM catches throughout the event.
  6. Quaffle points scored throughout the event.
  7. Number of ‘Snitch When It Matters’ (SWIM) catches throughout the event, defined as a legal snitch catch when the difference between the teams is no more than thirty Points.
  8. Number of negative non-SWIM catches throughout the event.
  9. Lowest total regulation time played throughout the event.
  10. Fewest red cards throughout the event.
  11. Fewest yellow cards throughout the event.
  12. Fewest technical fouls throughout the event.
  13. Coin toss.

Championship Fixture format:

The Championship fixture will be a one-day bracket featuring double-elimination into a lower bracket, ensuring that all teams are guaranteed four games through the day, and giving a definitive final ranking. Teams will be seeded according to their position in their divisional leagues, which will be decided according to the Tiebreaking Policy above.

Alcohol Policy:

Any players/officials involved in gameplay at a QPL event are forbidden from consuming alcoholic beverages during said event, as long as their team is not eliminated for the championship. This also includes games where their team might not be playing, even if their team is done for that day. Spectators, which includes QPL registered players whose team is not involved during that day, are allowed to consume alcohol per the laws of the region, and as long as they do so responsibly. Overly inebriated spectators might be asked to leave should they prove disruptive. Players caught breaking this rule will be ejected from that day’s events, and might be prone to further sanctions, such as but not limited to a season ban. Social events are not subject to this rule.

Illegal Substances Policy:

Any players or spectators found to be non-sober due to illegal substances of any nature will be immediately ejected from that day’s events and asked to leave. Players might receive a season ban at the discretion of QPL Officials. This also includes socials.


Suspension Policy:

  1. An offence leading to a red card, acquired in any manner, warrants (though one might not be given) a suspension from the next game that team would play, even if that game is scheduled for another day, at the discretion of the TD.
  2. An offence leading to 2 red cards over 2 consecutive games (acquired in any manner) means the player must be suspended from the following game.
  3. Any member of QPL, whether they’re actively playing at the time or not, found to be in egregious breach of rules and the QPL code of conduct, at the discretion of QPL Officials, might receive a fixture or season ban.
  4. An appeal of a suspension decision may be requested of the TD. In that case, the TD as well as QPL officials will come to a final decision.

Other Policies:

If a game is a draw, only possible due to both teams forfeiting, it counts as a loss for both teams. (I.e. if a 3rd place playoff is cancelled due to both teams forfeiting, nobody is 3rd place, and both teams are 4th place.)

If a team fails to be ready on pitch 15 minutes after the game is scheduled to begin, they automatically forfeit the game.

i) Players who suffer any significant injury or injury requiring substitution may not return to play until cleared by a first aider or Epione medical staff; ii) Players suffering head injury must be managed according to QUK concussion protocol and may not return to play unless cleared by Epione medical staff.

On site appeals will not be considered.